Farm economy · 52 weeks · offline
PICK THE SEED.
RUN THE SEASON.
OWN THE MARKET.
The farm your grandfather left you is yours now. 52 weeks, 3 difficulties, one season number — send a friend your seed and see who runs the same season better. Fully offline, a real farm economy. Not cozy. Tycoon.
SYSTEM INFO
THE WEEKLY LOOP
Every week is a decision week.
What you plant, what you sell, which contract you sign — all yours to call. Make the call, hit END WEEK — the season moves one week on, and you see the results.
Drought, disease, rival moves — they all land in your weekly report. And don't skip the gossip at the village coffeehouse.
6 STATIONS
The loop is built in these six places.
FIELD
4 parcels. Tomato, wheat, corn, potato; lettuce in the greenhouse. Fallow, rotation, fertiliser — skip them and yields drop. In a dry year, irrigation is your call.
BARN
Cows, goats, sheep, chickens; milk, eggs, wool. Feed quality, barn care, the vet. Miss the shearing week and you lose the wool.
MARKET
Prices swing every week. Sell now, or hold a few weeks. Wholesale or local — buy cold storage and you can wait longer.
CONTRACTS
Sign timed contracts with buyers. Deliver on time and your reputation climbs; miss one and you pay a penalty and lose standing.
BANK
Take a loan, open a term deposit, pay off early. Miss an instalment and you lose the farm — leverage cuts both ways.
RIVALS
Two rival farms chase the same contracts and flood the market at harvest. Coffeehouse gossip is your early warning.
THE TRADING DESK
Sell now, or hold?
Every product gets a live suggestion — you make the call, the game only whispers.
"Crazy Huseyin grabbed two more contracts this week." — word at the village coffeehouse.
SAME SEED, SAME SEASON
Every season has a seed number.
Send your seed to a friend — same weather, same rivals, same openings. Same soil: see who runs it better.
THE FARMER'S VOICE — A CLIPPING FROM YOUR PAPER
"DRY SEASON — irrigation should come first."
A new headline every week, a new rumour. The regional paper writes about you too — for better or worse.
This is not a decorating game.
- Miss an instalment and you lose the farm.
- Miss a contract and you pay a penalty and lose reputation.
- Let your reputation slip and credit gets hard to find.
Winning isn't for sale.
- No energy bar, no timers, no loot boxes. The game is there whenever you open it.
- Ads run only after a season ends. Never inside the game.
- Full Version is a one-off: it removes ads and unlocks the other difficulties and content.
- The free version plays a full Normal season, start to finish. You can win it.
A one-person project.
Someone who grew up on retro games, trying to fit their economy into a phone. A habit left over from the nineties.
The economy isn't invented: a state price floor on wheat, drought losses that differ crop by crop, spoilage after harvest. The numbers were not softened to make the game easier; losing your first season is normal.
The farm is waiting. Shall the season begin?
Free to play. Full Version is a one-time purchase.